The Board Game
Música Harmónia – A book of musical lore. Players consult this compendium to attain knowledge of the elements of music in order to construct spells and acquire resources.
Side A of a two sided Rune. This is the bass clef C Rune. A player must collect all twelve in order to return to the Grand Staff Tree and win the game.
Side B of the bass clef C Rune.
Eighth note Tala coins. They are two-sided with each side shown here.
Tala Coins – These are golden coins in the denomination of musical notes. Sixteenth notes are the smallest and least valuable, and whole notes are the most valuable. (4 beats) Players acquire these by correctly answering Oracle Questions, performing musical tasks, or by trade. They can then be used to buy spells or even to negotiate the release of Guardians. They can be combined to create rhythms that increase their value.
Character Cards- These are used in game play to represent characters, and as a reference for their special abilities and musical themes. Some of them are good and some are evil. Players can choose to play the game as either good or evil.
Instrument: Flute
Power Level: Merdiva 7
Special Powers: Mindspeak, Aura, Healing, Oracle.
Instrument: Upright Bass, Percussion, Saxophone, Woodwinds, Voice
Power Level: Dragon Guardian 3
Note: D, Db, D#
Special Powers: Fire Spells, Subsonic Waves, Imaginating, Dreaming.
Instrument: Flute, Oboe, Viola, Hammered Duclimer, Voice
Power Level: Elf Guardian 4
Note: E, Eb, E#
Special Powers: Aura, Melodic and Harmonic Spells, Dreaming, Imaginating, Divination, Potions.
Instrument: Violin, Viola, Piano, Voice
Power Level: Faerie Guardian 5
Note: F, Fb, F#
Special Powers: Aura, Melodic Spells, Dreaming, Imaginating, Illusion Spells, Healing, Amulets.